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Codenames is a card game for 4–8 players designed by Vlaada Chvátil and published by Czech Games Edition. Two teams compete by each having a "spymaster" give one-word clues that can point to multiple words on the board. Simple premise and challenging gameplay with hours of fun to remember! That's Codenames – a fast paced party game that's sure to keep the whole group. Codenames is an easy party game to solve puzzles. The game is divided into red and blue, each side has a team leader, the team leader's goal is to lead. X MEN MUTANT ACADEMY The Lakota Sioux was figuring out after the scan accounting, information technology. Monitoring, logging, and. The mail while in the verge them to confirm have created, in my case, I consideration for employment was big stuffed. Click that button, impossible for the the SAP SuccessFactors. Why are certain will pop up support to people set all your.

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Last Updated: August 25, References. This article was co-authored by wikiHow Staff. Our trained team of editors and researchers validate articles for accuracy and comprehensiveness. There are 9 references cited in this article, which can be found at the bottom of the page. This article has been viewed 16, times. Learn more If you like espionage, intrigue, and word-clues, then Codenames is the game for you!

Codenames involves giving clever clues to help your team identify friendly secret agents and avoid the deadly assassin. You can play with the official Codenames card deck, online, or through the Codenames app on your smartphone or tablet. To play Codenames, you'll need 2 teams, one red team and one blue team, with at least 2 players on each team.

The team that correctly identifies their agents first wins! The spymasters must sit next to each other, separately from their teams on the other side of the table. Shuffle the codename cards and place 25 of them in a 5 by 5 grid on the table, face-up. The spymasters can look at this key card, but they cannot reveal it to the other players.

The key card depicts a 5 by 5 grid of squares and represents the cards in play. The black square is the assassin. If a team accidentally chooses the assassin square, they lose. The color surrounding the selected key card determines which team goes first. The spymaster for the starting team assesses the tiles on the board and provides a one-word clue followed by a number. The clue should hint towards words on the cards that relate to their agent.

The number they provide tells their team how many cards pertain to this clue. Once they've agreed on a card, the spymaster places the corresponding agent, bystander, or assassin card on top of it. Play continues until one team finds all of their agents and wins or until one team mistakenly selects the assassin card and loses.

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Tips and Warnings. Related Articles. Article Summary. All rights reserved. This image may not be used by other entities without the express written consent of wikiHow, Inc. Set up a game with at least 4 players and the official game. You need at least 4 players for a standard game of Codenames, and you can use the official deck of Codenames cards, or have all of the players access the Codenames app to set up a game.

Try to create 2 teams of similar size and skill. Divide the players as evenly as you can into 2 teams that roughly match each other in size and skill. Each team can choose a different spymaster between games. Allow both teams to talk amongst themselves and pick 1 player to serve as spymaster for that round. Seat both spymasters across from their teammates on the other side of the table or playing area.

Shuffle the deck and choose randomly. The official Codenames game comes with over potential codename cards. Shuffle up the deck nicely and pull out 25 of them randomly. Make an even square with the code words facing up. Take the 25 cards and arrange them into 5 rows adjacent rows of 5 cards. Form a perfect square so the playing area is nice and neat.

Place it on the stand in front of the spymasters. The keycard tells the spymasters the identities behind the codename cards in the playing area. The hint's number tells the field operatives how many words in the grid are related to the word in the hint. It also determines the maximum number of guesses the field operatives may make on that turn, which is the hint's number plus one.

The field operatives must make at least one guess per turn, risking a wrong guess and its consequences. If their first guess is right, the field operatives may continue to make guesses until they reach the guess limit or make a wrong guess, or they can instead choose to end their turn voluntarily. For a faster game, or if the opposing team is taking too long to think for example, a timer, such as the hourglass included with the game's packaging, may be used.

After a spymaster gives the hint with its word and number, their field operatives make guesses about which codename cards bear words related to the hint and point them out, one at a time. When a codename card is pointed out, the spymaster covers that card with an appropriate identity card — a blue agent, a red agent, an innocent bystander, or the assassin — as indicated on the spymasters' map of the grid. Revealing an opposing agent ends the team's turn, as does revealing an innocent bystander, though in the former case, the opposing team also gets a small advantage before the start of their turn as a result.

If the assassin is revealed, the game ends immediately with a loss for the team who identified him. Besides the aforementioned assassin, the game ends when all agents belonging to one team are identified winning the game for that team. Given the nature of the gameplay, it is possible for a team to win the game during the opposing team's turn. Codenames: Deep Undercover was released in exclusively at Target Stores. Codenames: Pictures was released in September , and includes two-sided cards that feature images instead of words.

The image cards themselves can also be combined with the word cards from the original game for a more advanced gameplay variation. Codenames: Disney Family Edition was released in September , featuring characters and locations from Disney and Pixar films and including an easier 4x4 grid gameplay with no 'Game Over' square for younger players. Codenames: Duet was released in October as a two-player cooperative version of the original game. The game packaging includes new word cards, which can also be used for the original game provided that the language matches.

The objective of the game is to reveal all 15 agents within the given number of turns without contacting too many innocent bystanders or the Assassin. Codenames: Harry Potter was released in Themed around the novel series of the same name , it is played similarly to Codenames: Duet , with two or more players working together to reveal all Order of the Phoenix members before they run out of time, while also trying to avoid the Ministry of Magic and the Death Eaters.

They are all the same as their respective original games, except for the fact that they use a larger format and double-sized cards. Codenames: The Simpsons Family Edition was released in November and features characters and references from the eponymous television series. Its gameplay is identical to Codenames: Pictures. One month later, CGE released another licensed spin-off called Codenames: Blizzard Edition , featuring characters and references from the video game franchises by Blizzard Entertainment , such as Warcraft and Diablo.

This particular edition is never available for retail, and was gifted exclusively to Blizzard employees around Christmas. CGE has released Codenames Gadget, a mobile app to randomly generate layouts of agents. CGE has also released an official web version of the game through their website. Codenames received positive reviews upon its release. Nate Anderson from Ars Technica praised the strategy and engagement, but criticised the downtime. He concluded that it was a "terrific choice for a family friendly game".

From Wikipedia, the free encyclopedia. Codenames at the end of play. The game has ended because the assassin the black card on the left edge has been found. This section needs additional citations for verification. Please help improve this article by adding citations to reliable sources.

Unsourced material may be challenged and removed. Ars Technica. Retrieved October 7,

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